The Royal Society of Medicine and Bodyswaps Research Programme
Overview of the Project
In 2023, The Royal Society of Medicine and Bodyswaps collaborated to create the immersive learning module Navigating Angry Conversations. Leveraging the expertise of Dame Lesley Fallowfield, this module equips healthcare practitioners and students with the soft skills necessary to enhance patient-staff communication, improving outcomes for all.
Now, Bodyswaps and RSM are launching a research programme to measure the impact of immersive learning within the healthcare sector. Join this initiative to get free access to innovative simulation technology for soft skills training.
Click here to nominate your institution.
Not an RSM member? Click here to see our other options.

The Benefits
Each successful institution will receive a VR headset (Meta Quest 2) and free access to Bodyswaps’ healthcare modules for three months. These include:
- Navigating Angry Conversations with Patients (Partnered with RSM)
- Equity and Anti-Racism in Global Healthcare
- The Mental Health Practitioner
- Communicating in a Person-Centred Way: Getting to Know Each Individual
- Communicating in a Person-Centred Way: Acting with Empathy
You'll also be supported along your journey by Bodyswaps' dedicated Customer Success team to ensure a successful deployment.
Fill out our application form below for your institution to be considered. Deadline for applications is 27th March 2024.


Professor Dame Lesley Fallowfield
Director of Psychosocial Oncology, University of SussexWhat is Bodyswaps?
Soft skills are increasingly in demand, especially in healthcare where pressures upon staff are reaching record highs. Our experiential learning helps healthcare staff and students to enhance their interpersonal skills to improve patient outcomes.

The Research
Users within the successful institutions will be asked to complete a survey before and after engaging with our modules on the programme, with the aim of testing the impact of immersive learning on healthcare education.
As a part of the research, we’ll also require access to in-app data to evaluate further the efficacy of the learning.

Research Objectives
We have two primary objectives for this research:
- To measure learner acceptance for communication training in healthcare; focusing on immersion, comfort levels, engagement rates, and potential challenges.
- To compare immersive learning to in-person and other forms of digital learning.

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Related modules.
Navigating Angry Conversations With Patients
TeamSTEPPS® Simulator
Increasing Immunization Confidence
Equity & Anti-Racism in Global Healthcare
Communicating in a Person-Centred Way - Getting to Know Each Individual
Communicating in a Person-Centred Way - Acting With Empathy
The Mental Health Practitioner
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What people say.

Liz Leggott

Dr Nabeel Alsindi

Javidul Islam
Application Form
Thank you for your interest but applications have now closed.
If you have any questions please contact hello@bodyswaps.co.