SAGE Publishing

What do you sound like when taking care of a patient with suicidal thoughts?

The Brief

Sage Publishing, a global leader in educational and academic publishing, approached Bodyswaps with a view of exploring the potential of immersive technologies for education.

Working with Subject Matter Experts and Higher Education experts, SAGE identified a challenge in psychiatric nursing education : students needed a new way of practicing their soft skills and building their self-confidence before transitioning from the classroom to the hospital.

 

 

Our Approach

 

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Our mission was to design an experiential learning format to help students nurses in psychiatry develop appropriate and confident patient care behaviour in a safe environment. 

Building on a body of research on virtual embodiment by the likes of Mel Slater's EventLab and Stanford University's Virtual Human Interaction Lab, we opted for a body-swapping format. The experience, co-written with Dr. Sue Barker from Cardiff University, recreates a realistic interaction between a Community Mental Health Nurse and Susan, a patient with severe clinical depression. 

In this immersive role-play exercise, the user successively embodies the nurse and the patient to build empathy, practice adapting to a particular patient's situation and develop self-awareness.

What The Research Says

As part of a research project led by Alice Jane, a small sample of students from UCL’s MedTech Society had the opportunity to experience the Susan Project.

The study's aim was to measure the effect of virtual embodiment on participants’ self-reported empathy, self-awareness and likelihood to change their behaviour in future similar situations.

 

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