The #1 undergraduate research university in Canada (Re$earch Infosource 2024), Ontario Tech serves over 11,000 students across 105 graduate and undergraduate programs.
The university was first introduced to Bodyswaps in 2022 through their collaborative nursing program with Durham
College. They took part in the Healthcare Education grant in 2025, supporting research conducted around how different delivery methods influenced participants’ sense of immersion. Post-grant they’re expanding and implementing Bodyswaps throughout their Year 2 Mental Health program
Ontario Tech first used Bodyswaps on their collaborative degree program with Durham College, mostly focused on our TeamSTEPPS modules for their medical-surgical courses.
Due to reduced availability of clinical placements, Bodyswaps was formally adopted into their Year 2 mental health course. By blending VR & AI simulation with in-person placements, the team can ensure students are still meeting all learning objectives and entry-to-practice competencies for nursing, despite the growing lack of placements.
88% of students would recommend Bodyswaps to their peers
The study, headed up by Associate Professor Alvaro Quevedo and in collaboration with Andrea Cope and Dr. Adam Dubrowski, examined how different delivery methods for a communication-focused patient scenario influenced participants’
sense of immersion when using Bodyswaps on a computer, in a VR headset, and in an audio-only format.
They assessed using the Presence Questionnaire (PQ) to determine how present and engaged the 6 participants felt.
They first created an AI roleplay scenario featuring a post-surgical patient who was hesitant about taking her prescribed narcotics. The PQ consists of five subscales: Realism, Possibility to Act, Quality of Interface, Possibility to Examine, and Self-Evaluation of Performance.
Results from six participants in an undergraduate nursing program showed that PQ scores were highest for VR (78.92 – Very High Presence), followed by PC (56.92 – High Presence), and Audio-Only (48.84 – Moderate Presence).
As expected, VR provided the most immersive experience.
However, participant feedback indicated that some performed better (as reported by Bodyswaps) when using the computer version. When visual cues were removed, participants reported feeling disconnected from the experience due to the lack of visual context and perceived the emotional transitions as abrupt
Ontario Tech will continue using Bodyswaps in the mental health program through the academic year, with a full evaluation planned for Spring 2026. There is hope to expand integration into med-surge courses again by Fall 2026.
Faculty are particularly interested in comparing cohorts who experience VR simulations before or after clinical placements, to better understand the sequencing impact on skill development.