Humanitarian Leadership Academy

Bodyswaps - Safeguarding Training A Safeguarding VR training simulation for the aid sector.

The Brief

Are you ready to respond to someone who shares details of a safeguarding incident?

Conversations with survivors of exploitation and abuse can be challenging, and while traditional options to practice those conversations are available, they are often not scalable or emotionally engaging.

BODYSWAPS worked with the Humanitarian Leadership Academy to develop an immersive learning tool to empower NGOs around the world to transform safeguarding-related behavior among aid workers and volunteers at scale.

Our Approach

We worked with subject matter experts to identify the behavioral traits preventing reporting of safeguarding incidents and devised an experience to practice overcoming those in a safe environment and building self-confidence.

In Safeguarding VR, the learner gets an opportunity to use his or her own voice and body language and practice having a conversation with a virtual human named Susan; a survivor of a safeguarding incident. Then, thanks to our AI-powered Virtual Trainer analytics, the learner gets personalised recommendations on how to improve and an opportunity to restart the conversation.

The experience has been developed for Oculus Quest and will soon be made available publicly on iOS and Android-based phones.

Results

This new approach to learning aims to provide an impactful and cost-efficient answer to the challenge of delivering behavioral change at scale. It comes as an alternative for learners to practice their soft-skills in a safe environment and it’s a practical complement to a self-guided e-learning course which covers the essentials of safeguarding.

We are currently piloting Safeguarding VR with the UNHCR, the NRC, Save the Children and the ITCILO to assess learning performance in an organizational context and are looking at a global public rollout in Q22020.

Safeguarding VR won both the “Best XR Project in Education and Training” and the “Grand Prix” at the Virtuality XR Awards in Paris.

Credits

Technical Development Dimitris Doukas (Baud Tech)

Mary Gemma Wilks

Susan Catherine Lamb

Motion Capture Target 3D

Immersive 3D & CGI DREAMLAND ENGINEERING

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