Bodyswaps & Meta's Immersive Soft Skills Education Grant

Empower students to learn essential soft-skills

Immersive learning positively impacts engagement, memory, confidence and performance. That’s why Bodyswaps, in collaboration with Meta, is giving 100 institutions the opportunity to empower students with immersive soft skills training. For free.

How it works

Entries for application are open from 16th November 2022 - 20th December 2022.

Once the application period closes, 100 tertiary education institutions will be selected to pilot the use of immersive learning to support soft skills training for their students.

Bodyswaps & Meta Immersive Learning Grant

What you get

The selected institutions will each receive two Meta Quest 2 headsets and 3-months free access to Bodyswaps VR learning programs that includes dedicated onboarding and support.

Bodyswaps & Meta Immersive Learning Grant

Empower your students to build critical soft skills. Apply now to ignite a positive impact at your institution with immersive learning.

Grant overview

Bodyswaps & Meta Immersive Learning Grant

Eligibility

The program is open to universities and colleges located in the US, UK, Canada, Switzerland, Norway and EU countries.

All applicants will be considered, however, institutions serving learners from underserved communities will be prioritized.

Bodyswaps & Meta Immersive Learning Grant

Timeline

Applicants will be notified of their application status on 17th January 2023.

Grant recipients are expected to receive headsets in January, and will be supported through an onboarding process from January to April 2023.

Bodyswaps & Meta Immersive Learning Grant

Headset details

The headset package includes: two Meta Quest 2 headsets, charging cables, touch controllers, AA batteries, power adapters, and glasses spacers.

All successful applicants will be able to keep the headsets after the pilot program is complete.

Bodyswaps & Meta Immersive Learning Grant

Software details

Successful applicants will receive 3-month unlimited access to the entire Bodyswaps Library of soft skills training simulations to enable their students to experience realistic workplace scenarios and learn by observing their own behaviour.

Bodyswaps & Meta Immersive Learning Grant

Onboarding & support

Bodyswaps will support institutions with live onboarding clinics, regular check-in and deployment resources.

Throughout the pilot programme you’ll have a team dedicated to helping you and your students achieve your learning outcomes.

Bodyswaps & Meta Immersive Learning Grant

Research & Communication requirements

Bodyswaps will require institutions to capture anonymised data from students and educators for research purposes and reserves the right to communicate about the institutions’ acceptance into the programme.

Proven Results

The Bodyswaps format has been designed to enhance learner engagement, accelerate learning and accommodate multiple deployment modalities.

87%

of learners report a significant improvement in their self-awareness and knowledge of how to improve their skills.

85%

of learners report a significant improvement in their confidence to apply the simulated soft skills in real situations.

95%

of learners report being likely to recommend Bodyswaps to their colleagues over traditional forms of training.

Testimonials

“I have been waiting for VR to transform the way we educate people for the last 15 years – finally Bodyswaps has produced what I have been waiting for. I can’t wait to see what the next 15 years will bring!”

Anne Scrimshaw, Fab Lab Manager, Sandwell College Anne Scrimshaw, Fab Lab Manager, Sandwell College

"Bodyswaps is a great way to look at the impact of immersive learning within the employability space. Through the world of virtual reality, students have been able to enhance their confidence and try a unique tech-enhanced approach to employability."

Emma Clarke,  Communications & Engagement Manager, University of Liverpool Emma Clarke, Communications & Engagement Manager, University of Liverpool

"Bodyswaps opened our eyes to what VR can bring to interview training. This is a game-changer.”

Christel Babinet, Career Coach, HEC Paris Christel Babinet, Career Coach, HEC Paris

"Bodyswaps is an application that allows learners to practice skills that are difficult to replicate in a traditional learning environment. The immersive experience is risk-free, accessible, engaging, and encourages learners to reflect on their own understanding of themselves. It has great potential as an essential learning tool now and in the future."

Michael Avis, Faculty Facilitator & Teaching Technology Coach, George Brown College Michael Avis, Faculty Facilitator & Teaching Technology Coach, George Brown College

Bodyswaps is helping learners develop the C.O.R.E social skills of Compassion, Originality, Responsibility, and Empathy that we value so much at Basingstoke College of Technology. Bodyswaps is a tool that aligns with our own strategic focus on using technology with the intention to improve teaching, learning, assessment and wellbeing of all learners.

Scott Hayden, Head of Digital Learning, Basingstoke College of Technology Scott Hayden, Head of Digital Learning, Basingstoke College of Technology

"Bodyswaps rocks!"

Rory Meredith, Coleg y Cymoedd Rory Meredith, Coleg y Cymoedd

FAQs

Universities and colleges located in the U.S., UK, Canada, Ireland, France and Belgium are eligible to apply. All applicants will be given full consideration. However, institutions demonstrating the following are more likely to be successful:
  • Institutions that serve underserved learners, especially those that have identified employability and communication skills as key challenges
  • Applicants who have buy-in from institutional leadership
  • Institutions that have defined plans to leverage immersive learning as a core component of their pedagogical approach
  • Institutions with educators that have the capacity to facilitate VR learning sessions with 200+ students over the course of the grant (3 months)
Yes. Although the headsets, software licence and support are included in the grant, we ask asking applicants to contribute to the setup and shipping logistics with a nominal fee of $250 / £200.
Absolutely! Please confirm the number of enrolled students at your institution in the form dropdown and then share how many students in which departments the grant would apply to within the freeform questions.
Yes! We’d love you to apply so we can keep you informed if the programme opens up to other regions in the future and/or accommodate other trial modalities in the short term.
Of course! The current accelerator programme is only open to Higher or Further Education institutions but we can keep you informed if the programme opens up in the future and/or accommodate other trial modalities in the short term.
No! As long as you can highlight in your application why having access to the headsets and software will accelerate your adoption of immersive learning your submission will still be valid.
Yes, we offer several affordable trial and pilot offerings, especially if you are already equipped with headsets or willing to try the non-VR format. Your can request a trial licence here.
With a view of producing a report at the end of the programme looking at both learning performance and educators' perception of the medium, we will ask selected institutions to administer a series of 3 short skills tests to students and an online questionnaire to educators. Additional data will be collected via the app itself. All data is fully anonymous.
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