Advancing Education: Meta-Backed Research Projects Revolutionise Learning for Business and Healthcare Students
In partnership with Meta, we are proud to reveal the list of schools selected for not one but two groundbreaking research projects. These initiatives promise to redefine the way students in business and healthcare sectors learn, using virtual reality to enrich their educational journeys.
Soft Skills Education Research Project for Business Schools
This initiative is set to change the way that business students learn, enabling them to harness the power of virtual reality for an enhanced educational experience.
25 Business Schools in the United Kingdom and North America will each receive two Meta Quest 2 headsets and 6-months free access to Bodyswaps VR learning business-related modules that includes dedicated onboarding and support.
Here is the list of successful applicants:
- Arden University
- Bethel College
- Boise State University
- Campbell University
- Central Connecticut State University
- Delaware State University
- Duke University
- Howard University
- Loyola Marymount
- Marymount University
- Mt Hood Community College
- North Carolina State University
- PennWest University
- Rutgers University
- Saint Martin De Porres High School
- University of Southern California
- Kansas State
- Embry-Riddle Aeronautical University
- University of South Carolina
- Eleanor Roosevelt School
- Imperial College of London
- Oxford Brookes University
- Strathclyde University
- Weston College
- Bayes Business School
- Bishop Burton College
- University of Suffolk
Utilising VR for Experiential Learning
This project offers a unique opportunity to business schools to utilise experiential business education to support their research initiatives. VR can help people to improve their communication skills in a safe environment by simulating stressful scenarios that challenge them to adapt their style, tone, and body language to different audiences, situations, and cultures.
Soft Skills Education Research Project for Healthcare
In addition to the Soft Skills Education Research Project for Business Schools, we are equally delighted to unveil the Soft Skills Education Research Project for Healthcare. This project is designed to empower healthcare education by incorporating soft skills training through virtual reality.
The research project includes Meta Quest 2 headsets and access to Bodyswaps' immersive modules specifically tailored to healthcare.
Here is the full list of successful applicants:
- Binghamton University, Decker College of Nursing and Health Sciences
- Creighton University- Phoenix
- Hampton University
- Indiana Wesleyan University
- Lambton College
- Loma Linda University
- Northern Illinois University
- Nova Southeastern University
- Quinnipiac University
- UNC Chapel Hill School of Nursing
- University of Missouri - Columbia School of Medicine
- Yale University School of Nursing
- Kansas State
- The College of New Jersey
- Ohio State University
- University of Memphis
- Queen's University Belfast
- University of Plymouth
- University of Bolton
- University of Portsmouth
- University of South Alabama
- Runshaw College
The Importance of Soft Skills Training in Healthcare
The Soft Skills Education Research Project for Healthcare aims to elevate the skill set of healthcare professionals by providing a safe, simulated environment for practicing and enhancing soft skills. These skills are vital in the healthcare sector, enabling professionals to communicate effectively, demonstrate empathy, and manage difficult situations with confidence.
Research Project Led by Carnegie Mellon University
The two research projects will be led by Carnegie Mellon University. Two teams of Master's level students from their award-winning M.S. in Product Management will conduct each study over 6 months. Already signed onto the research studies are some of the world's leading universities: PennWest University, Duke University, Imperial College London and more.
In a statement by CEO and Co-founder of Bodyswaps, Christophe Mallet, added:
“These research projects offer a unique opportunity for the successful applicants to harness the potential of experiential education in support of their learning and research initiatives. Virtual reality (VR) is a powerful tool that can help individuals enhance their communication skills by immersing them in realistic scenarios. These simulations challenge participants to adapt their communication style, tone, and body language to various audiences, situations, and cultures.”
Meta’s Learning Initiative
Meta is investing $150M to help develop the next generation of Metaverse creators, fund high quality immersive experiences that can transform the way we learn, and increase access to learning through technology.
“We are excited to see more education institutions embrace the potential of immersive technologies. Bodyswaps are providing transformative opportunities for educators and learners alike, and we’re thrilled to continue supporting them.” said Leticia Jauregui, Global Head of Meta Immersive Learning.
Meta is proud to work with global partners to increase access to learning in immersive technologies.
Commitment to Accessibility
Bodyswaps is committed to improving learning performance and we believe the best way to achieve this is to make the technology widely accessible.
Through Meta's initiative, Meta is helping to transform the way we learn, and increasing access to learning through technology.
In line with our mission to improve soft skills learning, Bodyswaps is committed to making immersive technology readily available. Thanks to Meta's visionary initiative, we are contributing to shaping the future of edtech, offering enhanced learning experiences for students and educators alike.